package model;

/**
 * 
 * @author Anton
 *
 */
public class Settings implements ISettings {
	
	private int difficulty;
	private boolean musicOn;
	
	public Settings(){
		
	}

	/**
	 * This will set the difficulty for the battles
	 * @param difficulty the difficulty to set
	 */
	public void setDifficulty(int difficulty) {
		this.difficulty = difficulty;
	}

	/**
	 * @return the difficulty
	 */
	public int getDifficulty() {
		return difficulty;
	}
	
	//TODO - More settings
	
	public void setMusicOn(boolean musicOn) {
		this.musicOn = musicOn;
	}
	
	public boolean getMusicOn() {
		return musicOn;
	}

	@Override
	public void setNumerOfPlayers(int nPlayers) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void setNewPlayer() {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void setAllowPush(boolean allow) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public boolean getAllowPush() {
		// TODO Auto-generated method stub
		return false;
	}

	@Override
	public void enterGoalEasy(boolean enterGoal) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public boolean getEnterGoalEasy() {
		// TODO Auto-generated method stub
		return false;
	}

	@Override
	public void setMusic(boolean music) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public boolean getMusic() {
		// TODO Auto-generated method stub
		return false;
	}

	@Override
	public void setEffectView() {
		// TODO Auto-generated method stub
		
	}

	@Override
	public boolean getEffectView() {
		// TODO Auto-generated method stub
		return false;
	}
}
